
Last day of June


The game is a graphic and emotional adventure with puzzle compounds. The story , that develops in different chapters, is about the main character Carl and his attempts to alter the past to avoid a tragic event. The character will therefore live again the day of the accident in the shoes of the different characters who will have an influence on that day trying to change the course of the events.
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Game Stores Links
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On Last Day of June, I was a Game/Level Designer, My duties included:
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Level Design of the last level with the Lead Designer
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Re-design of the game collision of the whole game with Pro-Builder tool
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Concept design on the last level with the team
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Game progression trough last level
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Game navigation optimization
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Enhancing game performance via mesh and collision optimization
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Game testing
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Work with the team on another game pitch and concept
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Collaborating closely with environment artists, animators, programmers, etc.
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So much more!

Game Trailer

Gameplay & Level Design
In the video below you can see the last phase of the game, the one I worked on most intensively.
During the game the level representing a dreamlike dimenision collapses, and the mash of the game collisions dynamically change to represent the destruction of the level, creating new obstacles for the player to overcome.

Game Photos









