
Cookie Cutter is a Techno-pop-punk 2D, hand-drawn Metroidvania.
It will be available for Pc and consoles in November 2023
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Game Stores Links
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On Cookie Cutter, I was a Principal Game Designer. My duties included:
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Pre-production concept design with Game Director
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Concept and detail design of all game enemies, bosses and hazards
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Being the owner/vision of Combat system and his mechanics
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Implementation of combat and skills via a "Combo System" tool in engine
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Game progression trough areas by acquring ad using skills
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Levels objective and overall shape of levels
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Creating and tuning game economy and upgrades system
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Realization of spreadsheets and graph for tuning and balancing
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Resources and upgrade placement
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Work with writer to blend gameplay mechanics and narrative
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Collaborating closely with environment artists, animators, programmers, etc.
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So much more!

The work was completely done remotely; and overall, as the game's sole, principal game designer I was responsible for all design decisions made.
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During production, my days were mainly divided into two parts. The first where I held meetings with the director and production to make design decisions. And a second operational part divided mainly between implementing some of the main game mechanics in the engine, and creating graphics and spreadsheets for the creation and balancing of the game mechanics.
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Game Trailer
This trailer not only introduces the game but also shows the combat system I created together with the team.
Click The images for detalied information
Cookie Cutter


