top of page

Cookie Cutter is a Techno-pop-punk 2D, hand-drawn Metroidvania.

 It will be available for Pc and consoles in November 2023

​

​

Game Stores Links

​

​

On Cookie Cutter, I was a Principal Game Designer. My duties included:

​

  • Pre-production concept design with Game Director

  • Concept and detail design of all game enemies, bosses and hazards

  • Being the owner/vision of Combat system and his mechanics

  • Implementation of combat and skills via a "Combo System" tool in engine

  • Game progression trough areas by acquring ad using skills

  • Levels objective and overall shape of levels

  • Creating and tuning game economy and upgrades system

  • Realization of spreadsheets and graph for tuning and balancing

  • Resources and upgrade placement

  • Work with writer to blend gameplay mechanics and narrative

  • Collaborating closely with environment artists, animators, programmers, etc.

  • So much more!

The work was completely done remotely; and overall, as the game's sole, principal game designer I was responsible for all design decisions made.

​

During production, my days were mainly divided into two parts. The first where I held meetings with the director and production to make design decisions. And a second operational part divided mainly between implementing some of the main game mechanics in the engine, and creating graphics and spreadsheets for the creation and balancing of the game mechanics.

​

Game Trailer

This trailer not only introduces the game but also shows the combat system I created together with the team.

Click The images for detalied information

Cookie Cutter

Cookie_Cutter_Logo_ONDARK_Final.png
bottom of page