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COOKIE CUTTER - CONCEPT DESIGN
Immediately after spending time playing the game prototype in depth, the concept phase began.
Initially, I used text documents together with interactive online whiteboards for the brainstorming phases.
In the development of this particular game, the Game Director was also an experienced Game Artist, so the concept through permanent online whiteboards was greatly appreciated and I was asked to continue using them to realise the GDD through the entire development.
The images above show some fragments of the boards used for the concept design phase with the lead programmer and the game director.
There are also some images of the more advanced stages of the transformation into a real GDD-on-whiteboard.






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